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Después de conseguir la Espada Maestra, Link se prepara para vencer a Cya, con el dominante poder de la espada junto con sus amistades aliadas. Él la vence y ella se desvanece, mientras que Lana adquiere su pieza de la Trifuerza. Usando el poder de la Trifuerza completa, los héroes vuelven a sus propias épocas y Hyrule vuelve a la normalidad, cerrando Lana el Portal de las Almas. Sin embargo, debido a que se ha sacado la Espada Maestra de su pedestal, los restos de los fragmentos de espíritu de Ganondorf son liberados, y Ganondorf es resucitado por completo, invocando a [[Grahim]] y a [[Zant]] a través del tiempo y del espacio. Unidos y con sus esfuerzos, Ganondorf logra tomar las tres piezas de la Trifuerza de sus portadores, usando su ejército y tomando el control del Castillo de Hyrule. Sin embargo, Lana invoca los héroes de la historia de Hyrule, y que con el combinado grupo de héroes vences a Grahim y a Zant antes de aventurarse hacía la [[Torre de Ganon]]. Link logra vencer a Ganondorf, pero él usa la Trifuerza para transformarse en [[Ganon]]. Con la ayuda de las [[Flechas de Luz]] de Zelda, Link vence a Ganon, y los héroes usan la Trifuerza para sellarlo una vez más. Los héroes del pasado vuelven a su época, Lana reanuda el velar por la Trifuerza en lugar de Cya, y Link y Zelda devuelven la Espada Maestra a su pedestal para prevenir que se escape Ganondorf de nuevo.
 
Después de conseguir la Espada Maestra, Link se prepara para vencer a Cya, con el dominante poder de la espada junto con sus amistades aliadas. Él la vence y ella se desvanece, mientras que Lana adquiere su pieza de la Trifuerza. Usando el poder de la Trifuerza completa, los héroes vuelven a sus propias épocas y Hyrule vuelve a la normalidad, cerrando Lana el Portal de las Almas. Sin embargo, debido a que se ha sacado la Espada Maestra de su pedestal, los restos de los fragmentos de espíritu de Ganondorf son liberados, y Ganondorf es resucitado por completo, invocando a [[Grahim]] y a [[Zant]] a través del tiempo y del espacio. Unidos y con sus esfuerzos, Ganondorf logra tomar las tres piezas de la Trifuerza de sus portadores, usando su ejército y tomando el control del Castillo de Hyrule. Sin embargo, Lana invoca los héroes de la historia de Hyrule, y que con el combinado grupo de héroes vences a Grahim y a Zant antes de aventurarse hacía la [[Torre de Ganon]]. Link logra vencer a Ganondorf, pero él usa la Trifuerza para transformarse en [[Ganon]]. Con la ayuda de las [[Flechas de Luz]] de Zelda, Link vence a Ganon, y los héroes usan la Trifuerza para sellarlo una vez más. Los héroes del pasado vuelven a su época, Lana reanuda el velar por la Trifuerza en lugar de Cya, y Link y Zelda devuelven la Espada Maestra a su pedestal para prevenir que se escape Ganondorf de nuevo.
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==Jugabilidad==
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La jugabilidad es muy similar a la saga de videojuegos de Koei Tecmo '''Dynasty Warriors''', en el que los personajes luchan contra enormes hordas de enemigos y generales en un campo de batalla, pero usando a la vez opciones y personajes de la saga de The Legend of Zelda. Por esa razón es el juego de Zelda con el combate más intenso de lejo, con muchas hordas de enemigos en pantalla a la vez.
 +
 +
The gameplay is very similar to Koei Tecmo's Dynasty Warriors series of video games, in which characters fight large armies of enemies and generals on a battlefield, but instead uses the setting and characters from The Legend of Zelda series. As such, it is the most combat-intensive Zelda game thus far, with hordes of enemies on the screen at once.
 +
 +
The player controls various characters throughout the game, called "Warriors", beginning with Link before unlocking the likes of Princess Zelda, Impa and Lana, and others, through story as well as Adventure Mode progression. Most of the hordes of enemies are based on weaker enemies, like Bokoblins, and often appear alongside greater foes such as King Dodongo, encouraging players to think tactically. Warrior characters also fight alongside regular Soldiers and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout Hyrule that function as battlefields.
 +
 +
Though there is less of an emphasis on exploration and puzzles and more on combat compared to other Zelda series games, characters can still use common items from prior games in the series, such as Bombs, Bows and the Hookshot. These items can serve as weapons, and can uncover secrets on the map or allow Warrior characters access to previously unreachable areas and shortcuts. Many of the Warriors' signature moves appear in the new combat system, such as Link's Spin Attack, which takes the form of a Special Attack in Hyrule Warriors (based on "Musou Attacks"—one of the trademarks of Dynasty Warriors). Each character is able to use his or her particular Special Attack after filling a yellow Special Attack Gauge, either by defeating hordes of enemies of collecting Force Fragments. Another usable technique is called Focus Spirit. By filling up the green Magic Bar at the top-left of the screen and then pressing the R button, the Warrior will enter Focus Spirit, enhancing their attack and attributes. During Focus Spirit, characters also gain temporarily access to an even more powerful Special Attack.
 +
 +
Warriors fight using a class of Weapons, with each class featuring different move sets and containing three levels of Weapons, one stronger than the last. An example is Link's default Weapon—the Knight's Sword, which is part of the Hylian Sword class. New Weapons and classes can be unlocked through either story progression or through Adventure Mode. Warriors can also obtain individual Weapons based on the acquired level of a Weapon by picking up dropped Weapon bags during battle. These individual Weapons have randomized stats (in the form of a star rating) and Skills.
 +
 +
Warriors can be strengthened and further customized at the Bazaar, which offers four markets — the Badge Market, Training Dojo, Apothecary, and the Smithy. Rupees are used to buy upgrades, which are earned in battle by fighting enemies. The Badge Market allows Badges to be crafted using Materials received from battles to strengthen or add new abilities to Warriors. The Training Dojo instantly levels up Warriors in exchange for a determined fee of Rupees. The Apothecary is used to create Mixtures that grants a Warrior one passive ability for the duration of one battle. Lastly, the Smithy is used to customize individual Weapons by transferring Skills from one Weapon onto the empty slots of another. However, doing so will sacrifice the source Weapon.
 +
 +
Discovering new items and opening Chests is also present in the game; Various chests are scattered across the battlefield, some of which are hidden under boulders or in secret areas. They can contain new items for characters to use, Heart Containers and Pieces of Heart to increase their health, or other various items like Sealed Weapons.
 +
 +
Modes
 +
Legend Mode is the game's main story mode and is divided into eighteen chapters called "Scenarios." Each Scenario takes place on a battlefield stage based on original locations and those from several eras of Hyrule, with some stages being featured more than once. Free Mode allows any Scenario to be replayed with any unlocked character.
 +
 +
Adventure Mode is an alternative gameplay mode, which takes the form of a grid in the shape of the overworld from the original The Legend of Zelda. Each block in the grid represents a battle with specific requirements, such as defeating a certain number of enemies under a specific time limit or taking out a certain number of Captains while avoiding devastating attacks. Depending on how well the player performed in the battle, they are given a rank ranging from either A, B, or C. Completing battles with a specified rank unlocks the blocks that would be accessible from that location in The Legend of Zelda, although some also require the path to be found using items like the Raft. Some blocks award in Item Cards, which are based on items from The Legend of Zelda, like the Compass, Candle, or Bombs. These cards can be used to unlock additional awards in certain blocks of the grid, which will appear as either completion or A-Rank awards alongside the previous ones. New Weapons, as well as new characters, Heart Containers and Pieces of Heart can be unlocked through this mode.
 +
 +
If network access or the Master Quest rules are active, the battle could be temporarily replaced with a new battle that will give unique rewards, such as upgrades for the DLC characters or rare drops for Link.
 +
 +
The game also features a local co-op mode. In co-op, one player uses the GamePad as their screen. The Wii U Pro Controller and Wii Remote with Nunchuk control styles are available options for both multiplayer and single player. In single-player, the GamePad functions as a battle status log sub-menu, akin to how it was used in The Wind Waker HD.

Revisión del 01:01 20 may 2016

Hyrule Warriors
Hyrule Warriors Logo.png
Desarrollador Omega Force, Team Ninja
Distribuidor Nintendo, Koei Tecmo
Diseñadores Hisashi Koinuma
Yosuke Hayashi
Supervisado por Eiji Aonuma
Fecha de lanzamiento Bandera Japón.png 14 de Agosto 2014
Bandera Estados Unidos.png 26 de Setiembre 2014
Bandera Unión Europea.png 19 de Setiembre 2014
Género Hack and slash
Clasificaciones ESRB: T
USK: 12
PEGI: 12
Plataformas Wii U
Entrega anterior Ninguna
Entrega posterior Ninguna

Hyrule Warriors es un juego spin-off de The Legend of Zelda para WiiU. Combina el mundo de The Legend of Zelda con la saga de acción de Koei Tecmo Dynasty Warriors y fue desarrollado por Team Ninja y Omega Force.

También se ha lanzado un port, y siendo a la vez una nueva versión del juego, para Nintendo 3DS, llamado Hyrule Warriors Legends.

Historia

Hace mucho tiempo, Ganondorf fue derrotado y su alma se desfragmentó. Tres partes de ella fueron selladas en diferentes épocas, mientras que las otras cuatro partes fueron atrapadas en la Espada Maestra. Pero Ganondorf tramó su resurrección a través de Cya, una hechicera que protege el equilibrio de la Trifuerza, manteniendo la neutralidad. Cya se fascinó con el espíritu del Héroe de la Leyenda, con sus sentimientos hacía el héroe le proporcionó a Ganondorf una oportunidad para purgar su luz interior. Como resultado, Cya se consumió en sus oscuros deseos, abriendo el Portal de las Almas, un portal hacía diferentes realidades espacio-temporales de Hyrule, para acumular un ejército de monstruos. En la búsqueda de unir la Trifuerza y conquerir Hyrule, utilizó a sus subordinados Volga y Wizzro para librar una guerra contra la Princesa Zelda y el Ejército Hyliano.

Como las fuerzas de Cya atacaron el Castillo de Hyrule, Link, un soldado hyliano en prácticas, fue corriendo a ayudar a sus tropas, descubriendo ser poseedor de la Trifuerza del Valor. Sin embargo, el castillo fue tomado y la Princesa Zelda quedó en paradero desconocido, por lo que la general hyliana Impa le preguntó a Link para ayudarla en su búsqueda de la princesa. Durante su travesía, Link e Impa conocieron a Sheik, un guerrero Sheikah que clamaba para conocer el paradero de Zelda, a Lana, una hechicera blanca del mismo clan que Cya. El grupo llega al Valle de la Hechicera con la esperanza de poder cerrar el Portal de las Almas, pero Cya atrapa a Link y a Sheik, que se revela como portador de la Trifuerza de la Sabiduría. Cya roba ambas partes, combinándolas con su propia Trifuerza del Poder, y usando la Trifuerza completa para abrir portales en el tiempo y espacio para recuperar los fragmentos restantes del espíritu de Ganondorf.

Para que Hyrule vuelva a la normalidad, Link, Impa y Lana se dirigen cada uno en su propia campaña para expulsar los ejércitos de Cya y cerrar los Portales de las Almas de cada era. Por el camino, son ayudados por héroes nativos de cada época, incluyendo a Darunia y a la Princesa Ruto de Ocarina of Time, a Maripola y Midna de Twilight Princess, y a Fay de Skyward Sword. Durante este período, Sheik se revela como la Princesa Zelda, sólo era un disfraz, y Lana explica que ella y Cya fueron una vez una sóla persona, Lana personifica la luz que Ganondorf purgo del corazón de Cya. Mientrastanto, tres fragmentos de espíritu de Ganondorf son liberados, permitiendo que su cuerpo sea resucitado. No necesitando más a Cya, él intenta tomarle la Trifuerza, pero Cya envía las piezas de vuelta a sus dueños, Link y Zelda, y usa su propia pieza para sellar a Ganondorf.

Después de conseguir la Espada Maestra, Link se prepara para vencer a Cya, con el dominante poder de la espada junto con sus amistades aliadas. Él la vence y ella se desvanece, mientras que Lana adquiere su pieza de la Trifuerza. Usando el poder de la Trifuerza completa, los héroes vuelven a sus propias épocas y Hyrule vuelve a la normalidad, cerrando Lana el Portal de las Almas. Sin embargo, debido a que se ha sacado la Espada Maestra de su pedestal, los restos de los fragmentos de espíritu de Ganondorf son liberados, y Ganondorf es resucitado por completo, invocando a Grahim y a Zant a través del tiempo y del espacio. Unidos y con sus esfuerzos, Ganondorf logra tomar las tres piezas de la Trifuerza de sus portadores, usando su ejército y tomando el control del Castillo de Hyrule. Sin embargo, Lana invoca los héroes de la historia de Hyrule, y que con el combinado grupo de héroes vences a Grahim y a Zant antes de aventurarse hacía la Torre de Ganon. Link logra vencer a Ganondorf, pero él usa la Trifuerza para transformarse en Ganon. Con la ayuda de las Flechas de Luz de Zelda, Link vence a Ganon, y los héroes usan la Trifuerza para sellarlo una vez más. Los héroes del pasado vuelven a su época, Lana reanuda el velar por la Trifuerza en lugar de Cya, y Link y Zelda devuelven la Espada Maestra a su pedestal para prevenir que se escape Ganondorf de nuevo.

Jugabilidad

La jugabilidad es muy similar a la saga de videojuegos de Koei Tecmo Dynasty Warriors, en el que los personajes luchan contra enormes hordas de enemigos y generales en un campo de batalla, pero usando a la vez opciones y personajes de la saga de The Legend of Zelda. Por esa razón es el juego de Zelda con el combate más intenso de lejo, con muchas hordas de enemigos en pantalla a la vez.

The gameplay is very similar to Koei Tecmo's Dynasty Warriors series of video games, in which characters fight large armies of enemies and generals on a battlefield, but instead uses the setting and characters from The Legend of Zelda series. As such, it is the most combat-intensive Zelda game thus far, with hordes of enemies on the screen at once.

The player controls various characters throughout the game, called "Warriors", beginning with Link before unlocking the likes of Princess Zelda, Impa and Lana, and others, through story as well as Adventure Mode progression. Most of the hordes of enemies are based on weaker enemies, like Bokoblins, and often appear alongside greater foes such as King Dodongo, encouraging players to think tactically. Warrior characters also fight alongside regular Soldiers and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout Hyrule that function as battlefields.

Though there is less of an emphasis on exploration and puzzles and more on combat compared to other Zelda series games, characters can still use common items from prior games in the series, such as Bombs, Bows and the Hookshot. These items can serve as weapons, and can uncover secrets on the map or allow Warrior characters access to previously unreachable areas and shortcuts. Many of the Warriors' signature moves appear in the new combat system, such as Link's Spin Attack, which takes the form of a Special Attack in Hyrule Warriors (based on "Musou Attacks"—one of the trademarks of Dynasty Warriors). Each character is able to use his or her particular Special Attack after filling a yellow Special Attack Gauge, either by defeating hordes of enemies of collecting Force Fragments. Another usable technique is called Focus Spirit. By filling up the green Magic Bar at the top-left of the screen and then pressing the R button, the Warrior will enter Focus Spirit, enhancing their attack and attributes. During Focus Spirit, characters also gain temporarily access to an even more powerful Special Attack.

Warriors fight using a class of Weapons, with each class featuring different move sets and containing three levels of Weapons, one stronger than the last. An example is Link's default Weapon—the Knight's Sword, which is part of the Hylian Sword class. New Weapons and classes can be unlocked through either story progression or through Adventure Mode. Warriors can also obtain individual Weapons based on the acquired level of a Weapon by picking up dropped Weapon bags during battle. These individual Weapons have randomized stats (in the form of a star rating) and Skills.

Warriors can be strengthened and further customized at the Bazaar, which offers four markets — the Badge Market, Training Dojo, Apothecary, and the Smithy. Rupees are used to buy upgrades, which are earned in battle by fighting enemies. The Badge Market allows Badges to be crafted using Materials received from battles to strengthen or add new abilities to Warriors. The Training Dojo instantly levels up Warriors in exchange for a determined fee of Rupees. The Apothecary is used to create Mixtures that grants a Warrior one passive ability for the duration of one battle. Lastly, the Smithy is used to customize individual Weapons by transferring Skills from one Weapon onto the empty slots of another. However, doing so will sacrifice the source Weapon.

Discovering new items and opening Chests is also present in the game; Various chests are scattered across the battlefield, some of which are hidden under boulders or in secret areas. They can contain new items for characters to use, Heart Containers and Pieces of Heart to increase their health, or other various items like Sealed Weapons.

Modes Legend Mode is the game's main story mode and is divided into eighteen chapters called "Scenarios." Each Scenario takes place on a battlefield stage based on original locations and those from several eras of Hyrule, with some stages being featured more than once. Free Mode allows any Scenario to be replayed with any unlocked character.

Adventure Mode is an alternative gameplay mode, which takes the form of a grid in the shape of the overworld from the original The Legend of Zelda. Each block in the grid represents a battle with specific requirements, such as defeating a certain number of enemies under a specific time limit or taking out a certain number of Captains while avoiding devastating attacks. Depending on how well the player performed in the battle, they are given a rank ranging from either A, B, or C. Completing battles with a specified rank unlocks the blocks that would be accessible from that location in The Legend of Zelda, although some also require the path to be found using items like the Raft. Some blocks award in Item Cards, which are based on items from The Legend of Zelda, like the Compass, Candle, or Bombs. These cards can be used to unlock additional awards in certain blocks of the grid, which will appear as either completion or A-Rank awards alongside the previous ones. New Weapons, as well as new characters, Heart Containers and Pieces of Heart can be unlocked through this mode.

If network access or the Master Quest rules are active, the battle could be temporarily replaced with a new battle that will give unique rewards, such as upgrades for the DLC characters or rare drops for Link.

The game also features a local co-op mode. In co-op, one player uses the GamePad as their screen. The Wii U Pro Controller and Wii Remote with Nunchuk control styles are available options for both multiplayer and single player. In single-player, the GamePad functions as a battle status log sub-menu, akin to how it was used in The Wind Waker HD.